I am working on a simple Kine FX rig and would like to control the tail of an animal by keyframes of a single bone. The animation of the first bone should be transferred to the other bones with a time delay. I have tried to transfer the techniques shown here to my rig:
https://www.tokeru.com/cgwiki/index.php?title=HoudiniChops#Stagger_and_offset_bones
but unfortunately, I fail to import the channels of the rigpose Node to a Chops Network and link all the rotation values there.
Does anyone have a tip for me on how best to go about this?