Hi all,
I've got a principled shader network working as I want, so I'd like to collapse it into a material builder (fig1).
When I do this, via selecting nodes and Edit-->Collapse Selected Into Material, I get fig 2.
Any idea what's happening? It looks like the UV's are getting nuked, but I don't know how or why. I've tried removing the "uv2" parameter node that gets added inside the Material Builder, but that changes nothing.
Network view shown is immediately after Collapse operation. White nodes are my original shader network; second pane shows SOP net applying material and being rendered.