Hi All!
Thanks to everyone for making this community what it is
I am working on a personal project and trying to achieve a realistic inflating simulation. It's good time to add that I am kinda new(ish) to the big H.
In my example scene file, I have created a group to points, and added color to that group. Now I would like to use this color attribute to make the said area of the simulation inflate less, to simulate seams you would find in real life pvc inflatables. I have, as per Rohan Dalvi's 'intro to Vellum', tried to stitch the pieces together (geometry broken up to separate pieces ), but it yields the same result as not bother to breaking up the pieces in the first place, unless I was on the right track!?
Any and all help would be hugely appreciated.
Nic
inflate2.hiplc