Is it possible to animate parameters of a HDA in Unity? eg a noise offset
Or... to animate them in Houdini, then have the animation play out in Unity? using $F, or indeed keyframes...
eg. a shape that is being deformed by $F-animated-noise, with some grouped faces being blasted (also grouped by animated noise)
Or.. is the idea of Houdini Engine in Unity just to make procedural static objects like bridges,roads, modular houses etc?
Just trying to do something a little fancier than usual with Unity & the Videolab stuff for the OP-Z synth!
I couldn't find much info on animation in the official docs regarding Houdini Engine, or anywhere for that matter!