I'm trying to create a mist effect using volume raterized particles,
getting some nice enough results but would like to add some shader noise for more detail as it's still a bit soft.
Currently trying two methods; Dual rest, though I'm slightly confused as to how to set this up for particles and then use it in the shader, and ther other method - building a velocity volume from the particles and using the vel field to drive the noise position, but this also appears to be a chaotic mess when rendered.
Can anyone give me some advice with this?mist_v01.hip
ta