Hi,
I am trying to render a cvex volume shader as an isosurface, but it is very blurry/fuzzy and noisy when I try to render it.
I am still learning houdini and put this scene together with information from the forum and tutorials, so I am probably doing something wrong.
In my experience with mental ray or vray, a volume solid renders fairly quick most of the time.
It would be really great if somebody maybe could have a look at my scene and see if it possible to get a more sharp and faster render?
It seems like it still renders it as a volume, although I added the "volume isosurface" option to the render settings and set it on.
The scene is made in houdini apprentice, so you will probably see a watermark in the render.
In this scene I'm using a "volume sample from file" node, so to use this you have to export the volume with the file node in the "torus" object and select it in the two volume sample nodes .
I tried linking the "volume sample from file" node directly to the volume node, but it didn't seem to work when I try to render it.
thanks,
Arjan
volumesolidtest6.hipnc