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  1. How to work with some different kind of the standard Voronoi look? I want to predefine my mesh like this guy (24sec) : https://vimeo.com/65805544 But how does he do this? en how to invert that after the voronoi sop? I know the way it works for wood splinters by using the transform sop. But this one is some kind of noise. Anyone? dont know how he achieve that and revert it later. simple example file?
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