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Found 2 results

  1. Hi guys, I've been giving VEX a go recently and I've hit a block in something I'm trying to achieve. I'd like to take a set of points from a scatter node and wobble or wiggle each of them randomly on a given axis (Y) over time. As an expression this is as easy as sin(time * #) in the rotation transform for a desired axis. This doesn't work in VEX as everyone knows. I did find a lot of reference on matrix and quaternion functions in VEX and this seems like the way it should be done. It looks pretty complicated though for something as simple as wobbling a point on an axis. I know VEX works with radians only. Anyway, I'm sort of stuck. Any help would be appreciated. Thank you!
  2. Hello everyone, I want to create an effect (as shown in picture) where particles are emitted from an animated curve (like sine wave) like for 2 sec and the those particle keep wobbling around that curve. Its like curve is surrounded with those particles but in random fashion like outer radius of a hollow pipe. Any lead in this will be helpful. Thanks in advance.
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