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Shooter


sNITCh

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Hi, I'm doing this "Shooter" did I get here <_< :

1) The drive is not subdivided mesh, so if a particle or bullet impact on the subdivided mesh and subdivide again. As I could do?

2) My other big problem is that the particles, which will be dust sprites, blue, I offset from the shot, I think this may be because they are in another node geometry, it separates into different geometry nodes order to render separately disposed in different passes. How could you do to me is not offset from?

3) My other question is that the distortion of impacts makes the particle in the direction, use a magnet, this is normal to happen with that node?

From already thank you very much, hope someone help me ... Greetings!

sorry for my poor English :)

Shooter_test_video.rarFetching info...

particulas_abollones_12 (dust).hipFetching info...

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  On 10/29/2009 at 12:59 PM, sNITCh said:

Hi ~nature~, yes It based on his method, I saw the video and it seemed interesting, and try to do it. I'm new in the forum and I didn`t find the post, you couldn´t pass me the link ?

Greetings !!! :rolleyes::rolleyes:

Welcome,sNITCh, here is the link :P

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