tomhanks Posted December 7, 2009 Share Posted December 7, 2009 (edited) Is there a way to use textures instead of color on the ramp parameter? I would like to use the ramp color slots to receive bitmap information so I can blend textures with colors and other textures. Edited December 7, 2009 by tomhanks Quote Link to comment Share on other sites More sharing options...
Div Posted December 8, 2009 Share Posted December 8, 2009 Don't know if there is another solution, but you could use some Color Mix VOPs with ramp plugged in their bias to mix textures.... Quote Link to comment Share on other sites More sharing options...
tomhanks Posted December 14, 2009 Author Share Posted December 14, 2009 Thanks for the feedback. I´ll try that, I just thought that could be a way that you could use ramp directly like in Maya. Quote Link to comment Share on other sites More sharing options...
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