JaydenDP Posted December 9, 2009 Share Posted December 9, 2009 (edited) Hi Guys, I have a slight problem with my fluid smoke simulation, in that the effect I've been messing with so far is working well, but turns out, the scale of the scene I'm going to be getting to implement this effect into...is MUCH smaller! I could just scale the autodopnet, but the problem is that a lot of the effect relies on whats in and around the actual final scene for simulation. Soooo, does anyone know of a good way to scale the fluid stuff while maintaining all the values that make the sim work at the original scale? i.e. if i resize the fluid container, emitter and stuff, the fluid wont react right because I tweaked the setting at the wrong scale! Hope I'm getting my question across? Thanks in advance for any help you can give Thanks Jay Edited December 9, 2009 by JaydenDP Quote Link to comment Share on other sites More sharing options...
sam.h Posted December 9, 2009 Share Posted December 9, 2009 I usually scale the scene to the size of the sim. Then scale both back for export/render. Quote Link to comment Share on other sites More sharing options...
ford77 Posted December 10, 2009 Share Posted December 10, 2009 I had some similar scaling problem earlier. I`m new to Houdini, but I guess you have to get out everything you want to render from DOP context to geometry context. You probably use some DOP I/O or DOP import nodes. If so, after having the simulation done, you easily can scale the object which contains the stuff from the simulation you want to render. It doesn`t affect the simulation. You can continue to work with the scale you want, and correct the scale at the end of the network. If you use objects for collisions or emitting, and the objects are at wrong scale you can scale them too in a separate geo object to your simulation scale before using them in the dop network. Quote Link to comment Share on other sites More sharing options...
JaydenDP Posted December 10, 2009 Author Share Posted December 10, 2009 Thanks for the replies guys. Yeah I'll probably be going for scaling the scene up and then scaling the scene and fluids back down to the right size after simulating. thank again, Jay Quote Link to comment Share on other sites More sharing options...
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