donvlatko Posted January 5, 2010 Share Posted January 5, 2010 I am coming from Maya and I start to learning Houdini and I like it:) I have one problem and don't know how to do that in H. in Maya it is very simple. For example I have cylinder and I wish to place null/bone in place that is center of selected vertex's. In Maya I select row of vertex than I apply cluster and I get a perfection center of selected vertexes. Than I easily snap null/bone to cluster. How can I do this in Houdini? thanks Quote Link to comment Share on other sites More sharing options...
junaid Posted January 5, 2010 Share Posted January 5, 2010 Create a null object and type the following expressions in its transalate X,Y and Z field centroid("../Yourobject", D_X), centroid("../Yourobject", D_Y) and centroid("../Yourobject", D_Z) to align your null with the object you want and use snap option on the left side tool bar, to snap your bone with null object on bone creation. If your using this funtionality quite often I would suggest, do the same thing with hscript or python and have it available in your shell so it will work on a button click as in maya. Cheers, Junaid Quote Link to comment Share on other sites More sharing options...
donvlatko Posted January 5, 2010 Author Share Posted January 5, 2010 Thanks man!!! This is cool and work ok! But what if I wish to select just part of object? Quote Link to comment Share on other sites More sharing options...
donvlatko Posted January 5, 2010 Author Share Posted January 5, 2010 I find a solution, Rivet Tool, you select what points you wish make a rivet and than snap null to rivet, work great. now if I can make a script out of it, that would be awesome Quote Link to comment Share on other sites More sharing options...
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