Macha Posted January 26, 2010 Share Posted January 26, 2010 I have a null with a curve as a path object. The position is animated so the null moves along the path. I want to change the motion of this null with a chop, but how do I get at the motion in the world coordinate of this moving null? Quote Link to comment Share on other sites More sharing options...
graham Posted January 26, 2010 Share Posted January 26, 2010 Use an Object CHOP that a computes the position of your null. Quote Link to comment Share on other sites More sharing options...
Macha Posted January 26, 2010 Author Share Posted January 26, 2010 OK, almost there. I know how to access a CHOP from a network (channel node). How do I do that on the scene level, in the transform channels? Some kind of channel expression? Quote Link to comment Share on other sites More sharing options...
graham Posted January 26, 2010 Share Posted January 26, 2010 You can use the chop() expression, or you can export from your CHOP network. Quote Link to comment Share on other sites More sharing options...
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