Jump to content

Calculate Ram Requiremnts for Fluids?


Solitude

Recommended Posts

Does anybody know if there's a way to calculate ram requirements for fluids... ie for voxels: How much ram it will need with the current number of voxels, whether it be liquid or pyro? I'm looking to optimize as much as possible, and it'd be nice to know if I'm going to start swapping to disk or not during the sim. Does houdini do any sort of adaptive grid (if you are familiar with fumefx, you will know what I'm talking about) or does it fill up the ram as soon as it starts to calculate a grid?

Also curious if there's any way to determine the same thing for particle fluids as well. I know the more deflector objects I have the more ram will be eaten, but still... any sort of guestimate is better than none.

Thx!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...