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Texturing the inside of a fractured object.


mightcouldb1

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I am using John Lynch's Voronoi fracture OTL and I want to assign a separate shader to the inside faces that were created as a result of the fracture. Any tips? Thanks!

Jason

Hi Jason,

You should be able to use a Material SOP and assign one shader to the inside group and a different one to the outside group.

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