mightcouldb1 Posted February 12, 2010 Share Posted February 12, 2010 (edited) I have a building that I've fractured, and am trying to constrain the bottom of the building to the floor. The reason for this is because the building is tilting when I use an object to break it. I want the building to look like it has some foundation that is making it stick to the ground. I'm sure there are multiple methods for doing something like this, but what would be the best approach? I was thinking that I could grab a bunch of points, group them and constrain them to the ground plane. Any thoughts? Jason Edit: Is there a way to see what groups a selection is part of? Or a way to see group names via display in the viewport? Maybe I could just constrain those pieces to a location? Edited February 12, 2010 by mightcouldb1 Quote Link to comment Share on other sites More sharing options...
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