jackytop Posted February 14, 2010 Share Posted February 14, 2010 (edited) I want to stretch out my grid, so I did sbdpinconstraint to the left points to fix where they are. And then I put another sbdpinconstraint to the right end points to move them toward rightside. But I don't know how to move my constraint to right side by time. I tried many different ways to move the constraint without any success. Another question is, I want to constraint right side points to the box objects while keeping distance offset from the box to each point, so I can move my box to control my constraint transform. Unfortunately, I don't have good understanding about Constraint system such as "anchor obj point group pos bla bla bla~" Things were easy in max or maya but houdini is quite difficult cuz I want to build my own constraint set. Please help me~ Thanks constraint problem.hip Edited February 14, 2010 by jackytop Quote Link to comment Share on other sites More sharing options...
Darric Posted February 15, 2010 Share Posted February 15, 2010 Is this the sort of thing you're looking for? *.hip attached* clothconstraints.hip Quote Link to comment Share on other sites More sharing options...
jackytop Posted February 15, 2010 Author Share Posted February 15, 2010 Is this the sort of thing you're looking for? *.hip attached* Thanks Darric~! Tanks you so much for helping me and I need one step further~! But I don't know why your file just calculate from frame 1 and forever. I disabled some collision option and made I what I wanted from your file. so now it shapes like what I want. Here we have 10Points and constrainted to 10 Goal points. But What if you have prebaked geometry and complicate one so you can't have same number of points ? is it possible to constraint my 10 points to one point? while keeping offset as usual ? From_Darric_clothconstraints.hip Quote Link to comment Share on other sites More sharing options...
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