Blackstone Posted February 17, 2010 Share Posted February 17, 2010 Hello folks, Is there any body knows how does Fur's displacement ? I think the proper processing progress should as following steps, subdivide geometry displace geometry & UV, displace guides hairs onto proper root position, interpolate instanced hair by dispalcement map and direction on dispaced geometry, rendering both. But infering from document Displacement Map Specifies a texture map used to displace the position of each hair. Displace Direction Specifies how to interpret values from the Displacement Map. I am not sure whether this Displacement function is used as I outlined. So is there any solution for accuracy hair planting on displaced surface ? Thank you ! Quote Link to comment Share on other sites More sharing options...
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