quinniusmaximus Posted February 22, 2010 Share Posted February 22, 2010 A friend was working on a shot like this: shot04 It was created in maya with nParticles and partilcle goals The idea is for a logo to form out of a bunch of spheres or particles coming together I think I can figure out the goal part in Houdini. And as another option... to start off with the logo and apply a force to it, write it out and read it in reversed and render However, I have not been able to get the RBD side of things to come together. I don't want the spheres to penetrate or pass through each other. Any pointers would be appreciated. Quote Link to comment Share on other sites More sharing options...
sam.h Posted February 23, 2010 Share Posted February 23, 2010 The only way I know it could be done is with the particle fluid solver in DOPs. Check out this thread: Quote Link to comment Share on other sites More sharing options...
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