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Are DOPS the right choice for this?


quinniusmaximus

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A friend was working on a shot like this:

shot04

It was created in maya with nParticles and partilcle goals

The idea is for a logo to form out of a bunch of spheres or particles coming together

I think I can figure out the goal part in Houdini.

And as another option... to start off with the logo and apply a force to it, write it out and read it in reversed and render

However, I have not been able to get the RBD side of things to come together. I don't want the spheres to penetrate or pass through each other.

Any pointers would be appreciated.

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