jfhtx Posted February 23, 2010 Share Posted February 23, 2010 Hi, I'm rather new with Houdini but I just try to achieve one thing with paticles. I saw different post with sliding,creeping,cling,prim,primuvu,..ect for moving a particle over a surface. I tried all those things on a low poly human shape and it works but the motion of the particle is random over the surface. So my question is : is it possible to move one particle all over a surface in a smooth way so I can simulate with the trail surface node a kind of wollen wire shape? I tried to use the Position particle node but with different functions like sin and cos...but it doesn't work. Any light to help me ? thank you Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted February 23, 2010 Share Posted February 23, 2010 Maybe this thread by eetu will help you: Particularly the file titled ee_sdf_voppop.hip Jason Quote Link to comment Share on other sites More sharing options...
3__ Posted February 24, 2010 Share Posted February 24, 2010 See attached. Only works if target geometry has gapless, non-overlapping UVs. Spanning isn't handled in this file; Its where the lack of procedural edge grouping (including curve segments) starts to hurt. partsonsphere.hipnc Quote Link to comment Share on other sites More sharing options...
jfhtx Posted February 24, 2010 Author Share Posted February 24, 2010 (edited) Thank you Jason for the tip. I tried with sdf and it was not better than the solution I found with different post to slide particle over a polygon shape. I have a source->create posprim->create posuv->creep->drag->property for cling. As you see the outcoming is quite what I was looking for. But I would like to move the particles in a less random way because some time the particle seems to stay in one place and don't move far away from that place. I would like to position the particle and to find a way,so that particle will go all over the shape. Edited February 24, 2010 by jfhtx Quote Link to comment Share on other sites More sharing options...
jfhtx Posted February 24, 2010 Author Share Posted February 24, 2010 See attached. Only works if target geometry has gapless, non-overlapping UVs. Spanning isn't handled in this file; Its where the lack of procedural edge grouping (including curve segments) starts to hurt. Hi I'm working on your great hip,it is I think what I'm looking for. thank you. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.