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resurfacing volumes by delaunay or similar methods


caleb

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Hiya! Before I dive into developing this myself, has anyone done anything like this:

I have need for a more adaptive surfacing method to generate a mesh from an intermediary unorganized point cloud (with Normals), or from a volume primitive directly. I have already developed methods to generate a nonuniform point cloud from a (uniform) volume primitive - with the points where I need the detail. I would love a Delaunay triangulation from that. (The standard marching-cubes method doesn't have the nonuniform detail I need)

Has anyone done this? Any similar experience, or pointers to software that might provide this solution?

Thanks!

-caleb

[Cross-posted to sidefx.com - sorry for the bandwidth]

Edited by caleb
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