caleb Posted February 27, 2010 Share Posted February 27, 2010 (edited) Hiya! Before I dive into developing this myself, has anyone done anything like this: I have need for a more adaptive surfacing method to generate a mesh from an intermediary unorganized point cloud (with Normals), or from a volume primitive directly. I have already developed methods to generate a nonuniform point cloud from a (uniform) volume primitive - with the points where I need the detail. I would love a Delaunay triangulation from that. (The standard marching-cubes method doesn't have the nonuniform detail I need) Has anyone done this? Any similar experience, or pointers to software that might provide this solution? Thanks! -caleb [Cross-posted to sidefx.com - sorry for the bandwidth] Edited February 27, 2010 by caleb Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 6, 2010 Share Posted March 6, 2010 Maybe this? Power crust Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 6, 2010 Share Posted March 6, 2010 Maybe this? Power crust or this Natural neighbour interpolation Quote Link to comment Share on other sites More sharing options...
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