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particle finite state machine


raytheon

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hi all..

I'm just venturing into Houdini after looking at XSI ICE. In ICE they have the notion of particle states. If you have a fluid simulation, modeling each particle's state transitions using a finite state machine seems intuitive.

Houdini doesn't seem to have a state machine operator. If i want to progress a particle in a fluid simulation between fluid, spray, mist,... then it seems, going by the SESI "Particle Spray On Waves" example, that i would us a Group node to separate the particles into the various states based on expressions. If i want to perform different operations based on the transition type then it looks like Python or HDK code is necessary. I'm still quite new to this. Does this seem accurate?

thx

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