skydave Posted March 2, 2010 Share Posted March 2, 2010 Hi, I have a dop which simulates something and the result of that dop is used at another place in my setup. Now what I want to do is to run the full dop simulation every frame. like this: frame 1.: initialise and then run the dop for 10 frames -> take end result and do something frame 2.: initialise and then run the dop for 10 frames -> take end result and do something frame 3.: initialise and then run the dop for 10 frames -> take end result and do something frame 4.: initialise and then run the dop for 10 frames -> take end result and do something etc. so basicly what I need is a dop node which will run a solver multiple times per frame. I tried to play around with substeps but I didnt get it to work. Could it be achieved by this? I also looked at the wedge rop but since there will be other animated stuff in the scene this is not exactly what I want. I would have to bake all animated stuff out and then have it as a input depending on wedge iteration. Any ideas anyone? David Quote Link to comment Share on other sites More sharing options...
sam.h Posted March 3, 2010 Share Posted March 3, 2010 Try the 'timeless' option on your dopnet. I think if you turn that on, then set you supsteps to 10 or whatever, you will get a fresh dop sim every frame that runs for 10 steps. Quote Link to comment Share on other sites More sharing options...
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