nmn Posted March 9, 2010 Share Posted March 9, 2010 (edited) Hi, let us say we have an object (not the emitter) on which we have an attribute X and then we have a POP network using this attribute X in a vop pop (this attribute is transfered to the particles source geometry through an attrib transfer) for driving the particles, I realized that this attribute is only transfered to the particles on their creation frame and not on each frame ... so how can we make our particles update this attribute on each simulation step so the behavior gets updated if that attribute changes or if after our particles move, their distances to the object change ... Cheers Edited March 10, 2010 by nmn Quote Link to comment Share on other sites More sharing options...
Macha Posted March 10, 2010 Share Posted March 10, 2010 Use the attribute transfer pop? Quote Link to comment Share on other sites More sharing options...
nmn Posted March 10, 2010 Author Share Posted March 10, 2010 (edited) Use the attribute transfer pop? Oh my mistake , I totally forgot about it lol Thanks for reminding me about it, exactly what i needed !! Cheers Edited March 10, 2010 by nmn Quote Link to comment Share on other sites More sharing options...
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