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how update particle attributes with time ...


nmn

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Hi,

let us say we have an object (not the emitter) on which we have an attribute X

and then we have a POP network using this attribute X in a vop pop

(this attribute is transfered to the particles source geometry through an attrib transfer)

for driving the particles,

I realized that this attribute is only transfered to the particles on their

creation frame and not on each frame ...

so how can we make our particles update this attribute on each simulation step

so the behavior gets updated if that attribute changes or if after our particles

move, their distances to the object change ...

Cheers

Edited by nmn
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