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Orienting copied planes


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Hi, also

I have a small problem here. I have copied planes on scattered surface (let's call it feathers) and I would like to comb them also so they're set on my desired direction. The problem is that 'feathers' intersect with my object..

Each of copied feather should be oriented as original (not combed) Normal of my main object.

Ray sop wasn't helpful here also..

I could also do a crossproduct between original Normal and combed normal but how to use it wisely ? ... that could also make problems when main object is animated.

Have You got any solutions for such thing ?

feathers.hip

post-4390-126825783637_thumb.png

post-4390-126825786445_thumb.png

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hmm, mixing both normals is cleaver trick and may be just enough in some situations, thanks :)

...but it's not what I'm after. I'm searching for solution where my feathers will stay in place (like they was combed, veery close to my object) and just turned to correct position not to intersect with tube object.

Edited by tmdag
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