tmdag Posted March 10, 2010 Share Posted March 10, 2010 Hi, also I have a small problem here. I have copied planes on scattered surface (let's call it feathers) and I would like to comb them also so they're set on my desired direction. The problem is that 'feathers' intersect with my object.. Each of copied feather should be oriented as original (not combed) Normal of my main object. Ray sop wasn't helpful here also.. I could also do a crossproduct between original Normal and combed normal but how to use it wisely ? ... that could also make problems when main object is animated. Have You got any solutions for such thing ? feathers.hip Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted March 11, 2010 Share Posted March 11, 2010 Hi Albert, You mean something like that ? Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted March 11, 2010 Share Posted March 11, 2010 Ups, forgot the file... something_like_that_.hipnc Quote Link to comment Share on other sites More sharing options...
tmdag Posted March 11, 2010 Author Share Posted March 11, 2010 (edited) hmm, mixing both normals is cleaver trick and may be just enough in some situations, thanks ...but it's not what I'm after. I'm searching for solution where my feathers will stay in place (like they was combed, veery close to my object) and just turned to correct position not to intersect with tube object. Edited March 11, 2010 by tmdag Quote Link to comment Share on other sites More sharing options...
Guest Swann Posted March 11, 2010 Share Posted March 11, 2010 Another try so_maybe_something_like_that_.hipnc Quote Link to comment Share on other sites More sharing options...
tmdag Posted March 11, 2010 Author Share Posted March 11, 2010 This might be it! let You know in a sec! Quote Link to comment Share on other sites More sharing options...
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