curveU Posted March 19, 2010 Share Posted March 19, 2010 I'm doing some pyro tests and notice if I use a moving geometry (like a moving sphere) as source, the sim is very slow. Anyone could let me know the reasion? Thanks, Quote Link to comment Share on other sites More sharing options...
sidandmj Posted March 19, 2010 Share Posted March 19, 2010 it all depends on how you are moving the source geos if you are using the "use animated geo" toggle, the sdf for the object(s) is getting rebuilt every frame. if you dont need the geometry to deform you should use the object level transforms as the sim will only build the sdf on the first frame of the sim you can also cache the sdf to disk as this will help dramatically if you need deforming geometry. they can be saved as .simdata from the Collision/Volume tab on any rbd or static object I'm doing some pyro tests and notice if I use a moving geometry (like a moving sphere) as source, the sim is very slow. Anyone could let me know the reasion? Thanks, Quote Link to comment Share on other sites More sharing options...
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