ahmed Posted April 13, 2010 Share Posted April 13, 2010 Hi, I want to emit particles from an object and have them take the normals of the surface as the direction for their velocity. Thank you, Ahmed Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted April 13, 2010 Share Posted April 13, 2010 (edited) This is the same as initial velocity. You can create a point sop, go to the particle tab. And change keep velocity to add velocity. From there enter $NX, $NY, and $NZ as the velocity for x,y, and z. Make sure to use or add to initial velocity in your source pop. Edited April 13, 2010 by mightcouldb1 Quote Link to comment Share on other sites More sharing options...
ahmed Posted April 13, 2010 Author Share Posted April 13, 2010 got it, thanks Quote Link to comment Share on other sites More sharing options...
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