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Jellyfishes animation


andreu.lucio

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Thanks man.

Its a PBR render, with 3 difuse bounces and long render times.

No lights, only constant shaders that emit light due to the PBR.

I tryed with area lights but they made more noise if the attenuation is phisically correct.

An average of 1 hour per frame.

Denoise in Comp.

I want to make more camera shoots of that scene cause is dificult to apreciate all the details and movement of the worms.

Sorry for my english.

Edited by putoparri
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