andreu.lucio Posted April 15, 2010 Share Posted April 15, 2010 Hi all! This is my first post but I read and learn a lot from this awesome forum. The animation is made only with cloth and wires. Hope you like and I apreciate any coment. Quote Link to comment Share on other sites More sharing options...
mightcouldb1 Posted April 15, 2010 Share Posted April 15, 2010 This stuff is awesome! Nice job! Very nice rendering on the space ship. How are you lighting it? Quote Link to comment Share on other sites More sharing options...
andreu.lucio Posted April 15, 2010 Author Share Posted April 15, 2010 (edited) Thanks man. Its a PBR render, with 3 difuse bounces and long render times. No lights, only constant shaders that emit light due to the PBR. I tryed with area lights but they made more noise if the attenuation is phisically correct. An average of 1 hour per frame. Denoise in Comp. I want to make more camera shoots of that scene cause is dificult to apreciate all the details and movement of the worms. Sorry for my english. Edited April 15, 2010 by putoparri Quote Link to comment Share on other sites More sharing options...
LEO-oo- Posted April 16, 2010 Share Posted April 16, 2010 Very nice - like the style! Quote Link to comment Share on other sites More sharing options...
andreu.lucio Posted April 16, 2010 Author Share Posted April 16, 2010 Thanks Leo. Some description: 5-10 minutes per frame the medusa layer with PBR 1 diffuse bonce. Similar for the smoke layer. Smoke shader with particles and metaballs. Quote Link to comment Share on other sites More sharing options...
andreu.lucio Posted April 16, 2010 Author Share Posted April 16, 2010 Thanks Leo. Some description: 5-10 minutes per frame the medusa layer with PBR 1 diffuse bonce. Similar for the smoke layer. Smoke shader with particles and metaballs. Quote Link to comment Share on other sites More sharing options...
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