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A Question In Volume Rendering


Food

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post-5609-127140906582_thumb.jpghi~

I have a hard question for me but easy for you,so I come here for help:)

OK.I create a billow_smoke shader for a moving object,and the render images show that the smoke is moving in the space.

How to stop the smoke moving with the moving object? I just need it's own offset..

I used the rest position,but the smoke shader still move now...

In my test,it's a xform's moving sphere.I also need a method for a blending object.

In maya, I can create a texture_reference_object,but in houdini...

-.-...Thank you.

Waiting for more help...=。=

Edited by Food
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