Food Posted April 16, 2010 Share Posted April 16, 2010 (edited) hi~ I have a hard question for me but easy for you,so I come here for help:) OK.I create a billow_smoke shader for a moving object,and the render images show that the smoke is moving in the space. How to stop the smoke moving with the moving object? I just need it's own offset.. I used the rest position,but the smoke shader still move now... In my test,it's a xform's moving sphere.I also need a method for a blending object. In maya, I can create a texture_reference_object,but in houdini... -.-...Thank you. Waiting for more help...=。= Edited April 16, 2010 by Food Quote Link to comment Share on other sites More sharing options...
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