kelvincai Posted April 28, 2010 Share Posted April 28, 2010 I had ported 3delight's architectural shader to VEX, and working fine w/ Mantra's mp renderer. I try to extend it to be used in PBR. However, the anisotropic implementation in 3delight's shader is the same as mental ray's mia_material, but different than PBR's ashikhmin() model. Is it possible to write your own bsdf model? Quote Link to comment Share on other sites More sharing options...
bw5013 Posted October 30, 2010 Share Posted October 30, 2010 (edited) I'd like some insight into this as well. *edit* not possible Edited November 3, 2010 by bw5013 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.