Jump to content

particle fluid surface and coordinate system


ziggx

Recommended Posts

Hi there,

I'm trying to apply a texture to a deforming particle fluid surface but the texture slips. In the help card it, tantalisingly, mentions generating a coordinate system which can be transferred to the fluid surface. I have a hunch this is what I need to do - unfortunately, there is no clue "how" I actually achieve this. Has anyone got any tips?

TIA

Ziggx

Link to comment
Share on other sites

This might help:

http://lulu1315.wordpress.com/2009/05/22/simulating-with-voxels/

There is a way to modify the particle fluid OTL to have UVs although it doesn't look great when the fluid starts to move around. Realflow seems to do a good job at maintaining its UVs. I'm curious for a solution as well.

Edited by mightcouldb1
Link to comment
Share on other sites

Thanks for the link - it was very interesting - certainly shows what is possible - looks like more research required.

Best Wishes

Ziggx

This might help:

http://lulu1315.wordpress.com/2009/05/22/simulating-with-voxels/

There is a way to modify the particle fluid OTL to have UVs although it doesn't look great when the fluid starts to move around. Realflow seems to do a good job at maintaining its UVs. I'm curious for a solution as well.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...