raytheon Posted May 31, 2010 Share Posted May 31, 2010 hi all.. The odforce Houdini FAQ says: All VEX operators will multi-thread (SOPs, COPs, etc). There is an option in the parameter box of all VEXops to perform MultiThreading. CVEX operations are also multithreaded, as of 10.0 (this includes nodes like Volume VOP SOP, the Fur SOP and all the other user CVEX operations) My custom VEX SOP is getting called on the same thread. Is there a way to tell Houdini to call it on multiple threads? I've tried looking at the parameter box of the OTL, but didn't find any obvious settings.. maybe i've missed one somewhere. thanks! Quote Link to comment Share on other sites More sharing options...
raytheon Posted June 1, 2010 Author Share Posted June 1, 2010 Got some info from the sidefx forum for anyone that's interested: The multithread setting is on the VEX SOP.. it's per-instance rather than at the OTL level. This only governs coarse-level multi-threading. The VEX infrastructure distributes blocks of ~256 points to each thread so you won't see any multi-threading if your geometry contains less than 256 points. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.