wes Posted July 15, 2003 Share Posted July 15, 2003 Can rayhittest function normally in a displacement shader? It always returns me a zero value as the distance, but it works ok for the surface shader.... Basically, i wanna do a rayhittest (for displacing the low res model) according to the difference between the high res and the low res models. Quote Link to comment Share on other sites More sharing options...
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