ikarus Posted June 26, 2010 Share Posted June 26, 2010 Say you have a very large particle simulation similar to what the particle tests threads have, made up of 4-8 1million particle geo sequences, if you use a delayed load shader and turn on render as points it renders them but if you dont have a pscale attribute, it generates one, is there a way to input what the global pscale at render time should be? Quote Link to comment Share on other sites More sharing options...
Dennis Posted July 20, 2010 Share Posted July 20, 2010 Hey, I just ran into the exact same problem. Can anyone help? cheers, dennis Quote Link to comment Share on other sites More sharing options...
Macha Posted July 20, 2010 Share Posted July 20, 2010 (edited) Add a detail attribute called pscale. While not global it's at least a low weight solution for individual geometries. Edited July 20, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.