Macha Posted July 13, 2010 Share Posted July 13, 2010 (edited) I want to create a depth shader that takes into account reflections, so that the image reflected in a mirror can be defocused later in compositing. Is there a way to measure the length a ray traces through the scene, even after bouncing about a few times? Edited July 13, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
NagyG Posted July 15, 2010 Share Posted July 15, 2010 I have just made until the second bouncing, and now it becomes difficult. I will continue it... G raybouncePz02.hipnc Quote Link to comment Share on other sites More sharing options...
Macha Posted July 15, 2010 Author Share Posted July 15, 2010 (edited) Hey Gergely, thanks for looking at that! There is an undocumented node called "pathtrace" in Vex. It's got a good name but looking at its parameters I don't think it will help. But maybe someone knows better! Edited July 15, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
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