Guest ravin Posted July 17, 2010 Share Posted July 17, 2010 I am shattering an object and attaching particles to it so as the particles are being driven by metaball forces, the pieces move along with it. How can I introduce rotations in those shattered pieces and introduce variations so that it looks more convincing? thanks, Quote Link to comment Share on other sites More sharing options...
Macha Posted July 18, 2010 Share Posted July 18, 2010 Check out rotation-pop, torque-pop or change your normals inside the popnetwork or after in sop. Quote Link to comment Share on other sites More sharing options...
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