doc Posted July 20, 2010 Share Posted July 20, 2010 Hi I was wondering if it's possible to define collision objects that can interact with the ripple solver. for example I drop a rock in a body of water, the water ripples, the ripple radiate out and hit the hull of a boat where the ripples reflect. How would I go about defining the hull of the boat? Is this supported? Thanks Doc Quote Link to comment Share on other sites More sharing options...
Tong Le Posted July 20, 2010 Share Posted July 20, 2010 Hi I was wondering if it's possible to define collision objects that can interact with the ripple solver. for example I drop a rock in a body of water, the water ripples, the ripple radiate out and hit the hull of a boat where the ripples reflect. How would I go about defining the hull of the boat? Is this supported? Thanks Doc Hi Doc, You should use the attribute "conservation" in the ripple solver. This attribute means the ability to ripple. As you can see, in the ripple solver, conservation is set as 1. How to: 1. group the water surface which is inside or we can say under your boat. tip: under group sop, enable the bounding Object(point only) and set your group entity to Point. 2. add conservation attribute to this group. If the point in the group, set to 0, otherwise should be 1. 3. then, you can set this one as your initial surface for ripple. Hope this helps you! -Joyce 1 Quote Link to comment Share on other sites More sharing options...
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