bhenriksson Posted July 22, 2010 Share Posted July 22, 2010 I got a vop sop with a point cloud setup that works but doesn't produce anything when I use it in a shader. Is there any differences between the contexts? For instance does the op:`fullpath` work in shader mode? I'll try to wrap up an example later. Thx Quote Link to comment Share on other sites More sharing options...
bhenriksson Posted July 22, 2010 Author Share Posted July 22, 2010 Got it, in a shader "P" comes in screen space, I need to transform it to world space before using it. (thanks Peter Quint for your vimeo) Quote Link to comment Share on other sites More sharing options...
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