Guest ravin Posted August 13, 2010 Share Posted August 13, 2010 I have set of particles which I am wanting to render as clouds. I am copying geometry to the particles with an isoOffset node attached and adding a rest node. After that I am applying a billowy smoke shader. How can I break the volume with a noise to make it look more like clouds? thanks, Quote Link to comment Share on other sites More sharing options...
Guest ravin Posted August 15, 2010 Share Posted August 15, 2010 Any suggestions?? Quote Link to comment Share on other sites More sharing options...
Ratman Posted August 16, 2010 Share Posted August 16, 2010 Use the pyro shader, though you'll have to build a rest position volume. Quote Link to comment Share on other sites More sharing options...
Guest ravin Posted August 16, 2010 Share Posted August 16, 2010 Use the pyro shader, though you'll have to build a rest position volume. If you could please send me a simple example of how to do it that would be great. I have to apply this shader to particles that change over time. thanks, Quote Link to comment Share on other sites More sharing options...
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