vectorheadsp Posted August 13, 2010 Share Posted August 13, 2010 Hello I have a particle cache that I imported into houdini, and was wondering if I can take that cache and cache it out again with a (random seed) to kinda up res it? I read somewhere that a wedge node and a take may be able to do this, however I am not sure if this can be done with an existing cache. Has anyone had to do this before? Your advice/approach would be helpful. Thanks! Quote Link to comment Share on other sites More sharing options...
Macha Posted August 13, 2010 Share Posted August 13, 2010 (edited) Not sure what you mean. I guess you have a bunch of animated points and want to add more of them? One idea I have would be to find each particle's neighbour, draw a vector between them, scale it by half, and use that as your new position with all other attributes blended. The problem here would be that a particle's nearest neighbor is not always another particle's nearest neighbor so there may be visual problems, or nor. It depends a bit on the scene. A more basic version of this would be to just add a whole bunch or random points and attribute transfer the relevant attributes. If it animates convincingly has to be tested. Edited August 14, 2010 by Macha Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted August 14, 2010 Share Posted August 14, 2010 try "cluster this "...-.-! Quote Link to comment Share on other sites More sharing options...
ikarus Posted August 14, 2010 Share Posted August 14, 2010 Not sure what you mean. I guess you have a bunch of animated points and want to add more of them? One idea I have would be to find each particle's neighbour, draw a vector between them, scale it by half, and use that as your new position with all other attributes blended. The problem here would be that a particle's nearest neighbor is not always another particle's nearest neighbor so there may be visual problems, or nor. It depends a bit on the scene. A more basic version of this would be to just add a whole bunch or random points and attribute transfer the relevant attributes. If it animates convincingly has to be tested. possibly construct a voronoi cell grid from the existing point cloud and use a pc lookup to get velocity! Quote Link to comment Share on other sites More sharing options...
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