Guest ravin Posted August 14, 2010 Share Posted August 14, 2010 I am working on simulating tornadoes and I am having problems in rendering. I tried the isoOffset node + billowysmoke shader method but I can see noise swimming in textures in the renders. Is there any good sprite or smoke/cloud shader available, which can give me a good looking tornado without the swimming noise problem?? thanks, Quote Link to comment Share on other sites More sharing options...
kelvincai Posted September 20, 2010 Share Posted September 20, 2010 You gotta use Rest Position before the isoOffset node to make the noise not to swim in billowysmoke material. Upping the step size and sampling number also smooth the noise. There is a spirteFog material in the Material Palette. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.