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how do you make this ?


divi

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Miguel did like his comping in fusion, so there is definitely some of that in comp, not sure how much though. In comp it would be subtly layering on different glows.

In Houdini you could add a few spheres with fresnel shaders so they will create that glow. Each time with different falloff ramps. You could even try to put a subsurface scatter as a mask to reveal some of the earth specular.

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