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Thin plate FLIP fluid collisions


JaydenDP

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Hi,

I'm trying to figure out a way of getting my flip fluid simulation so be affected by a static object I have in the simulation, but using thin plate collision detection (i.e. "use volume based collision detection" is toggled off in the static object).

In my test scene I have a deforming grid, moving in a direction, but when my fluid particles hit the surface they react as expected EXCEPT for inheriting the velocity of the static object (which isn't static, and deforming geometry is toggled on). So they do collide and then just sit there as the moving grid slides underneath it without affecting it.

Any ideas would be much appreciated, thanks in advance.

Here is a test hip file as well in case my powers of description have failed me.

thinPlate_FLIP_collisions.hip

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Hi Jayden, I'm happy to be corrected but as far as I'm aware FLIP doesn't support thin-plate collision, this is true in Naiad as well. You can use Volume based collision detection if you just add a bit of depth to your surface and make a decent collision volume out of it.

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Hi Jayden, I'm happy to be corrected but as far as I'm aware FLIP doesn't support thin-plate collision, this is true in Naiad as well. You can use Volume based collision detection if you just add a bit of depth to your surface and make a decent collision volume out of it.

Hi there, yeah I thought that might be the case, but I've tried the same file with SPH and still the same problem. The problem seems to specifically with FRICTION and THIN PLATE collisions. I get friction using volume collision with SPH and FLIP, but with thin plate, there's no friction with SPH or FLIP. Bug? maybe a workaround?

Thanks for the comment.

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