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extending a pyro sim


glassman3d

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Hi all

I've been simming pyro with the following hscript:

opparm /obj/lowrespyro/pyrofields loadfromdisk 0

opparm /obj/uprespyro/uprespyrofields loadfromdisk 0

opparm /obj/lowrespyro/pyrofields initsim 1

opparm /obj/AutoDopNetwork/switch_simulationmode simulate 0

opparm -c /obj/lowrespyro/pyrofields execute

opparm /obj/lowrespyro/pyrofields initsim 0

opparm /obj/lowrespyro/pyrofields loadfromdisk 1

opparm /obj/uprespyro/uprespyrofields initsim 1

opparm /obj/AutoDopNetwork/switch_simulationmode simulate 2

opparm -c /obj/uprespyro/uprespyrofields execute

i want to extend my sim by 100 frames,

do I change the frame ranges in the pyronodes then run this same script or do i need to turn initsim off before i sim?

thanks in advance

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maybe i should make this more general, does anybody know a good workflow for extending an existing sim without recooking every previous frame? I have a sim baked out from 1 -200 and want to add 100 extra frames. I would like to do this both in the low and high res sim

thanks

Hi all

I've been simming pyro with the following hscript:

opparm /obj/lowrespyro/pyrofields loadfromdisk 0

opparm /obj/uprespyro/uprespyrofields loadfromdisk 0

opparm /obj/lowrespyro/pyrofields initsim 1

opparm /obj/AutoDopNetwork/switch_simulationmode simulate 0

opparm -c /obj/lowrespyro/pyrofields execute

opparm /obj/lowrespyro/pyrofields initsim 0

opparm /obj/lowrespyro/pyrofields loadfromdisk 1

opparm /obj/uprespyro/uprespyrofields initsim 1

opparm /obj/AutoDopNetwork/switch_simulationmode simulate 2

opparm -c /obj/uprespyro/uprespyrofields execute

i want to extend my sim by 100 frames,

do I change the frame ranges in the pyronodes then run this same script or do i need to turn initsim off before i sim?

thanks in advance

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