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Bringing in baked out particles


Klockworks

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Hi,

I am working on a project that has heavy interaction between POPs and DOPs. I want to keep them separate to be able to art direct their movement more easily.

My question is: Is there an alternative to bringing in particles into a DOP context over a POP Solver? I have tried using a SOP Geo looking at a frame sequence in SOPs, but with set Initial on the frames of particles just add up and never die, and if I do Set Always the cook time is triple that of a POP solver.

It isn't the most important thing in the world but I am trying to add in efficiency wherever I can within this effect.

Any help would be wonderful.

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  • 2 weeks later...

So I figured out a solution to my problem. I don't know why sopGeo was taking so long to cook from my original post, but I ended up looking in a few of the objects(RBD & Particle specifically) for a common method and removing what I didn't need from them.

Attached is a simple example file with my solution.

particleFile.hip

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