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Voronoi Fracture artifact?


viezel

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Hi,

so I have been playing with voronoi fracture for some weeks. I cannot figure out why my car model gets these interior black and grey solid colors rather than the actual shader. (see image)

Would that be a setting in the voronoifractureconfigureobject that is wrong or a 3d model issue?

Any suggestion will be helpful, since I have spend the last week trying to figure this one out.

Thanks!

post-6030-128855898876_thumb.jpg

post-6030-128855922731_thumb.jpg

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Hi,

so I have been playing with voronoi fracture for some weeks. I cannot figure out why my car model gets these interior black and grey solid colors rather than the actual shader. (see image)

Would that be a setting in the voronoifractureconfigureobject that is wrong or a 3d model issue?

Any suggestion will be helpful, since I have spend the last week trying to figure this one out.

I guess you mean that the fractured pieces get shaded solid gray, or black?

In that case you might need to assign two different materials. One for the outside -- that is, the unbroken -- part of your car, and one for the interior of the fractured pieces.

Have a look at this file.

assignshaders.hipnc

Hope that helps!

- wiz -

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