viezel Posted October 31, 2010 Share Posted October 31, 2010 Hi, so I have been playing with voronoi fracture for some weeks. I cannot figure out why my car model gets these interior black and grey solid colors rather than the actual shader. (see image) Would that be a setting in the voronoifractureconfigureobject that is wrong or a 3d model issue? Any suggestion will be helpful, since I have spend the last week trying to figure this one out. Thanks! Quote Link to comment Share on other sites More sharing options...
wiz4rd Posted October 31, 2010 Share Posted October 31, 2010 Hi, so I have been playing with voronoi fracture for some weeks. I cannot figure out why my car model gets these interior black and grey solid colors rather than the actual shader. (see image) Would that be a setting in the voronoifractureconfigureobject that is wrong or a 3d model issue? Any suggestion will be helpful, since I have spend the last week trying to figure this one out. I guess you mean that the fractured pieces get shaded solid gray, or black? In that case you might need to assign two different materials. One for the outside -- that is, the unbroken -- part of your car, and one for the interior of the fractured pieces. Have a look at this file. assignshaders.hipnc Hope that helps! - wiz - Quote Link to comment Share on other sites More sharing options...
viezel Posted November 1, 2010 Author Share Posted November 1, 2010 that did the trick! Thanks. And great file, it was very helpful. Quote Link to comment Share on other sites More sharing options...
wiz4rd Posted November 1, 2010 Share Posted November 1, 2010 You're welcome! Quote Link to comment Share on other sites More sharing options...
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