jasoncartiver Posted November 18, 2010 Share Posted November 18, 2010 Hi everyone! Would anyone know how to setup a batch render for Houdini like how it would be to setup render flags in Maya? For example, This the render commands I input in a executable file in Maya to run in Terminal. render -r mr -proj Volumes/graphic_bank/projects/NEA/3D/ -rd /Volumes/graphic_bank/projects/NEA/images/June30th/cigar scenes/cigar_shot/cigar_shot.02.ma render -r mr -proj Volumes/graphic_bank/projects/NEA/3D/ -rd /Volumes/graphic_bank/projects/NEA/images/June30th/wrapper scenes/wrapper_shot/wrapper_shot.01.ma For each line, it will render like say for example 4 passes that was setup inside it. However for houdini, what are the commands to set something like this up? And also, when it render, does it just use one mantra node or all the mantra nodes that I connected? And what if I have a mantra node that is not connected in the chain? I would assume that in the render command, the user should be able to specify which mantra node to render? Thank you! Regards, Jason Quote Link to comment Share on other sites More sharing options...
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