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Rendering with render flags/batch render setup without render farm


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Hi everyone!

Would anyone know how to setup a batch render for Houdini like how it would be to setup render flags in Maya?

For example,

This the render commands I input in a executable file in Maya to run in Terminal.

render -r mr -proj Volumes/graphic_bank/projects/NEA/3D/ -rd /Volumes/graphic_bank/projects/NEA/images/June30th/cigar scenes/cigar_shot/cigar_shot.02.ma

render -r mr -proj Volumes/graphic_bank/projects/NEA/3D/ -rd /Volumes/graphic_bank/projects/NEA/images/June30th/wrapper scenes/wrapper_shot/wrapper_shot.01.ma

For each line, it will render like say for example 4 passes that was setup inside it.

However for houdini, what are the commands to set something like this up?

And also, when it render, does it just use one mantra node or all the mantra nodes that I connected? And what if I have a mantra node that is not connected in the chain? I would assume that in the render command, the user should be able to specify which mantra node to render?

Thank you!

Regards,

Jason

Sorry, I posted this in general which I realised later that there was a render sub forum!

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Hi thanks for the link!

What they are suggesting is using hscript right? How can I specify the output directory?

And also, I am looking at hrender which seem to be able to do it like Maya Batch render somehow..

Does anyone knows how to set it up?

And also, I like to find out about IFD format. I know that IFD format is a file that describe the scene.

However IFD has to be output from the hip file before we can use it in rendering.

My question is, does outputing IFD file speed up our rendering process and also is it only use in render farms?

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