cppgraphics Posted November 22, 2010 Share Posted November 22, 2010 hello folks, I'm trying to UV texture a ground surface, which has a cracking. As the mesh is heavy one, its really slow to select primitive or vertex. Someone please suggest me how to approach this problem?. Thanks. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.