Akabane Posted November 23, 2010 Share Posted November 23, 2010 Hey guys, I'm in need of advice! Basically I'm splitting an isoOffset calculation in two parts, and something I'd like to do is automate the process of rendering those with hBatch. So my question is: let's say I have two branches in the same scene, each one leading for example to two geometry rops called: ROP_pt1 ROP_pt2 Now I'd like a button (on an asset) that will do the following: Save TWO files, each with: currentFileName_ROP_pt1.hipnc currentFileName_ROP_pt2.hipnc And then start 2 hbatch calls, each one to the relative file, rendering the relative ROP. Unfortunately I'm not that comfortable with houdini scripting yet, that's why I'm asking help! The same thing in Maya would be really easy for me, but since I want to put there into a button from an HDA I don't know where to start T_T (where to put the code, how to fetch the names etc...) Any help appreciated, I hope I've been clear Akabane Quote Link to comment Share on other sites More sharing options...
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